F1 Challenge 99 02 Setups Average ratng: 5,5/10 9682 votes

Yeah, it's basically on a track-by-track basis. Baixar livros de romance hot pdf online. Take advantage of the practice time before each grand prix race to get a feel for the track, and make the adjustments.

A big key is early braking, especially for F1 Career Challenge. The more technical the track (i.e. With more turns and small straightaways) go with a short gearing set-up and more downforce. For power tracks like Monza or Hockenheim, go with a longer gearing setup and less downforce. It's all about finding a balance. Hope this helps. But as olimpia said, there are some good FAQs at gamefaqs.com.

I'm looking more for information on how to setup the shocks, springs, break bias, etc. Also, should the gears be changed by adjusting the scroll bar from speed to acceleration or each gear indevidualy? I also went on Gamefaqs.com and didn't find any information on how to setup the car with these settings.

F1 Challenge 99-02 played with Logitech G29: https://www.youtube.com/watch?v=AvC6P8bwYw8. As your own racing skills improve and you turn more and more of the driving aids off, F1 Challenge '99 - '02 also affords you the opportunity to get involved with your car's setup.

Was there something I missed? As far as I know, you can't get that technical in the PS2 version (it's mostly doing the settings by the scroll bar for brake bias, gear spacing, and downforce). If you're on PC, though, the guy to talk to on this board is SorvatS. He'd be more than glad to guide you along.

But if you have the PS2 version, that's basically the setup choices you have, really. And it's really a question of toying with different settings (i.e. Places along the scroll bars) to get the best feel for each individual track. Again, just do as many laps in practice mode as possible, toying with settings after a couple of laps or so to try and get the best settings for each track that suits your driving style the best. They have a tuning guide, but its for the GameCube version, so I dunno how helpful that one is and if the info there can be applied effectively to the PS2 version (should be is my guess). Hope this helps.

For PC F1 Challenge> Well as far as shocks springs and brake bias, I usually go with the track default setup and adjust to my liking if needed, but the idea is the smoother the track the tighter you can have your setup, but not too tight cuz then you'll start to slide around like a go-kart, and the bumpier it is (like Interlagos) you can a softer springrate and and suspension setup. A lot has to do with how you like the car anyways, and youll find that out driving the tracks during practice and test laps, trial and error, brake bias I think mostly has to do with driving style. Usualy a lil more to the rear since usualy it was the most weight.but all in all its to your preferrence, and the Track Default setups are a good way to figure specific track setups.

F1 Challenge '99-'02 allows players to begin as a rookie driver, earn licenses, compete for cars, join a team, develop racing skills, and race for the world championship. Users can create their own racer -- customizing items like helmets -- or choose from established Formula One stars. Redesigned F1 gameplay includes improved AI, realistic accidents, and option screens available during a race for car adjustments. Players will receive real-time feedback from their chief mechanic and team boss during a race.

Challenge

F1 Challenge '99-'02 crams a lot of sim nirvana into a sleek package. As its name implies, it flaunts four seasons of Formula One racing, including the drivers, cars, and tracks from 1999 to 2002. Therein lies the first caveat: You can emulate dozens of drivers and race tons of tracks, and you can play through an entire season for points, but the game lacks an ongoing 'career' mode -- don't get it confused with EA's upcoming F1 Career Challenge for PlayStation 2. It's not a big loss, though, because there's still plenty to do. Although it's a driving game, F1 Challenge '99-'02 is closer to Microsoft Flight Simulator than it is to arcade driving ditties like Midtown Madness.

It offers a staggering amount of adjustable options to help noobs and satisfy grognards -- everything from breaking aid in the turns, a fully automatic transmission, and clutch assistance to a plain-old insane amount of vehicle adjustments. The only way to ultimately master this game is to practice. In fact, several practice runs are built-in before each race; you can skip them if you wish, but it's foolhardy to attempt a race without intimately knowing the track. Realistically, the pavement on most of the tracks is streaked dark along the optimal line, giving you a clue of where your vehicle should be at any given point.

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Yeah, it's basically on a track-by-track basis. Baixar livros de romance hot pdf online. Take advantage of the practice time before each grand prix race to get a feel for the track, and make the adjustments.

A big key is early braking, especially for F1 Career Challenge. The more technical the track (i.e. With more turns and small straightaways) go with a short gearing set-up and more downforce. For power tracks like Monza or Hockenheim, go with a longer gearing setup and less downforce. It's all about finding a balance. Hope this helps. But as olimpia said, there are some good FAQs at gamefaqs.com.

I'm looking more for information on how to setup the shocks, springs, break bias, etc. Also, should the gears be changed by adjusting the scroll bar from speed to acceleration or each gear indevidualy? I also went on Gamefaqs.com and didn't find any information on how to setup the car with these settings.

F1 Challenge 99-02 played with Logitech G29: https://www.youtube.com/watch?v=AvC6P8bwYw8. As your own racing skills improve and you turn more and more of the driving aids off, F1 Challenge '99 - '02 also affords you the opportunity to get involved with your car's setup.

Was there something I missed? As far as I know, you can't get that technical in the PS2 version (it's mostly doing the settings by the scroll bar for brake bias, gear spacing, and downforce). If you're on PC, though, the guy to talk to on this board is SorvatS. He'd be more than glad to guide you along.

But if you have the PS2 version, that's basically the setup choices you have, really. And it's really a question of toying with different settings (i.e. Places along the scroll bars) to get the best feel for each individual track. Again, just do as many laps in practice mode as possible, toying with settings after a couple of laps or so to try and get the best settings for each track that suits your driving style the best. They have a tuning guide, but its for the GameCube version, so I dunno how helpful that one is and if the info there can be applied effectively to the PS2 version (should be is my guess). Hope this helps.

For PC F1 Challenge> Well as far as shocks springs and brake bias, I usually go with the track default setup and adjust to my liking if needed, but the idea is the smoother the track the tighter you can have your setup, but not too tight cuz then you'll start to slide around like a go-kart, and the bumpier it is (like Interlagos) you can a softer springrate and and suspension setup. A lot has to do with how you like the car anyways, and youll find that out driving the tracks during practice and test laps, trial and error, brake bias I think mostly has to do with driving style. Usualy a lil more to the rear since usualy it was the most weight.but all in all its to your preferrence, and the Track Default setups are a good way to figure specific track setups.

F1 Challenge '99-'02 allows players to begin as a rookie driver, earn licenses, compete for cars, join a team, develop racing skills, and race for the world championship. Users can create their own racer -- customizing items like helmets -- or choose from established Formula One stars. Redesigned F1 gameplay includes improved AI, realistic accidents, and option screens available during a race for car adjustments. Players will receive real-time feedback from their chief mechanic and team boss during a race.

Challenge

F1 Challenge '99-'02 crams a lot of sim nirvana into a sleek package. As its name implies, it flaunts four seasons of Formula One racing, including the drivers, cars, and tracks from 1999 to 2002. Therein lies the first caveat: You can emulate dozens of drivers and race tons of tracks, and you can play through an entire season for points, but the game lacks an ongoing 'career' mode -- don't get it confused with EA's upcoming F1 Career Challenge for PlayStation 2. It's not a big loss, though, because there's still plenty to do. Although it's a driving game, F1 Challenge '99-'02 is closer to Microsoft Flight Simulator than it is to arcade driving ditties like Midtown Madness.

It offers a staggering amount of adjustable options to help noobs and satisfy grognards -- everything from breaking aid in the turns, a fully automatic transmission, and clutch assistance to a plain-old insane amount of vehicle adjustments. The only way to ultimately master this game is to practice. In fact, several practice runs are built-in before each race; you can skip them if you wish, but it's foolhardy to attempt a race without intimately knowing the track. Realistically, the pavement on most of the tracks is streaked dark along the optimal line, giving you a clue of where your vehicle should be at any given point.

..." style="letter-spacing:inherit;">F1 Challenge 99 02 Setups(30.01.2019)
  • F1 Challenge 99 02 Setups Average ratng: 5,5/10 9682 votes
  • Yeah, it's basically on a track-by-track basis. Baixar livros de romance hot pdf online. Take advantage of the practice time before each grand prix race to get a feel for the track, and make the adjustments.

    A big key is early braking, especially for F1 Career Challenge. The more technical the track (i.e. With more turns and small straightaways) go with a short gearing set-up and more downforce. For power tracks like Monza or Hockenheim, go with a longer gearing setup and less downforce. It's all about finding a balance. Hope this helps. But as olimpia said, there are some good FAQs at gamefaqs.com.

    I'm looking more for information on how to setup the shocks, springs, break bias, etc. Also, should the gears be changed by adjusting the scroll bar from speed to acceleration or each gear indevidualy? I also went on Gamefaqs.com and didn't find any information on how to setup the car with these settings.

    F1 Challenge 99-02 played with Logitech G29: https://www.youtube.com/watch?v=AvC6P8bwYw8. As your own racing skills improve and you turn more and more of the driving aids off, F1 Challenge '99 - '02 also affords you the opportunity to get involved with your car's setup.

    Was there something I missed? As far as I know, you can't get that technical in the PS2 version (it's mostly doing the settings by the scroll bar for brake bias, gear spacing, and downforce). If you're on PC, though, the guy to talk to on this board is SorvatS. He'd be more than glad to guide you along.

    But if you have the PS2 version, that's basically the setup choices you have, really. And it's really a question of toying with different settings (i.e. Places along the scroll bars) to get the best feel for each individual track. Again, just do as many laps in practice mode as possible, toying with settings after a couple of laps or so to try and get the best settings for each track that suits your driving style the best. They have a tuning guide, but its for the GameCube version, so I dunno how helpful that one is and if the info there can be applied effectively to the PS2 version (should be is my guess). Hope this helps.

    For PC F1 Challenge> Well as far as shocks springs and brake bias, I usually go with the track default setup and adjust to my liking if needed, but the idea is the smoother the track the tighter you can have your setup, but not too tight cuz then you'll start to slide around like a go-kart, and the bumpier it is (like Interlagos) you can a softer springrate and and suspension setup. A lot has to do with how you like the car anyways, and youll find that out driving the tracks during practice and test laps, trial and error, brake bias I think mostly has to do with driving style. Usualy a lil more to the rear since usualy it was the most weight.but all in all its to your preferrence, and the Track Default setups are a good way to figure specific track setups.

    F1 Challenge '99-'02 allows players to begin as a rookie driver, earn licenses, compete for cars, join a team, develop racing skills, and race for the world championship. Users can create their own racer -- customizing items like helmets -- or choose from established Formula One stars. Redesigned F1 gameplay includes improved AI, realistic accidents, and option screens available during a race for car adjustments. Players will receive real-time feedback from their chief mechanic and team boss during a race.

    Challenge

    F1 Challenge '99-'02 crams a lot of sim nirvana into a sleek package. As its name implies, it flaunts four seasons of Formula One racing, including the drivers, cars, and tracks from 1999 to 2002. Therein lies the first caveat: You can emulate dozens of drivers and race tons of tracks, and you can play through an entire season for points, but the game lacks an ongoing 'career' mode -- don't get it confused with EA's upcoming F1 Career Challenge for PlayStation 2. It's not a big loss, though, because there's still plenty to do. Although it's a driving game, F1 Challenge '99-'02 is closer to Microsoft Flight Simulator than it is to arcade driving ditties like Midtown Madness.

    It offers a staggering amount of adjustable options to help noobs and satisfy grognards -- everything from breaking aid in the turns, a fully automatic transmission, and clutch assistance to a plain-old insane amount of vehicle adjustments. The only way to ultimately master this game is to practice. In fact, several practice runs are built-in before each race; you can skip them if you wish, but it's foolhardy to attempt a race without intimately knowing the track. Realistically, the pavement on most of the tracks is streaked dark along the optimal line, giving you a clue of where your vehicle should be at any given point.

    ...">F1 Challenge 99 02 Setups(30.01.2019)